[PS1] Map Suggestions
- DonaldDuck
- Posts: 137
- Joined: Tue Dec 22, 2009 1:00
Hello
Out: ET tower and Alcazaba Assault
IN:
1. Bergen (Beta4)
http://returntocastlewolfenstein.filefr ... rgen;23490
Really good old map!
2. V2 factory
Out: ET tower and Alcazaba Assault
IN:
1. Bergen (Beta4)
http://returntocastlewolfenstein.filefr ... rgen;23490
Really good old map!
2. V2 factory
ee this map, a different version of the goldrush .. sounds interesting does not it?
http://returntocastlewolfenstein.filefr ... 200;119965
goldrushbyfog200
and
http://returntocastlewolfenstein.filefr ... dge;118466
bridge
http://returntocastlewolfenstein.filefr ... 200;119965
goldrushbyfog200
and
http://returntocastlewolfenstein.filefr ... dge;118466
bridge
thx Falb!k
Greetings,
I think removing the 2 following maps might be a good idea, maps are called Saberpeak and Alcazaba Assault. The reasons for that are following:
Best,
ckey
I think removing the 2 following maps might be a good idea, maps are called Saberpeak and Alcazaba Assault. The reasons for that are following:
- Saberpeak - quite a lot of players are experiencing lags on this map (today a vote was held during Saberpeak, about 18ppl have voted for skipping the map due to the lags, only 1 opposed); I think the numbers are quite clear in this case;
Alcazaba Assault - I suggest removing this map because of two reasons:
a) apparent imbalance at the beginning of the map, where axis are left on the open to be picked up by enemy snipers and escorting the tank is quite difficult when the teams are not perfectly balanced,
b) another (and perhaps more serious reason) would be a map bug - command post situated near the tank route can be destroyed only in less than 40% of the cases with satchel charge, where successful destruction highly depends on the placement of a satchel charge (for instance placing the satchel right in front of the cp didn't work for me at all, placing it on the top is as far as I could gather the only way one could destroy it and such a precise placement is at times pretty hard to accomplish given the fact that the enemy spawns at the command post).
Best,
ckey
ckEy wrote:Greetings,
I think removing the 2 following maps might be a good idea, maps are called Saberpeak and Alcazaba Assault. The reasons for that are following:Saberpeak - quite a lot of players are experiencing lags on this map (today a vote was held during Saberpeak, about 18ppl have voted for skipping the map due to the lags, only 1 opposed); I think the numbers are quite clear in this case;
Best,
Alcazaba Assault - I suggest removing this map because of two reasons:
a) apparent imbalance at the beginning of the map, where axis are left on the open to be picked up by enemy snipers and escorting the tank is quite difficult when the teams are not perfectly balanced,
b) another (and perhaps more serious reason) would be a map bug - command post situated near the tank route can be destroyed only in less than 40% of the cases with satchel charge, where successful destruction highly depends on the placement of a satchel charge (for instance placing the satchel right in front of the cp didn't work for me at all, placing it on the top is as far as I could gather the only way one could destroy it and such a precise placement is at times pretty hard to accomplish given the fact that the enemy spawns at the command post).
ckey
Indeed, Marrakech 16 vs 16 , Saberpeak 7 vs 8 , and most voted for Next map
I always told it, these maps kick out our players and that is bad for PS , don't forget the master peaces of ET please!
Regards ..
Big thanks to Falb!k
- Monstrkill
- Posts: 743
- Joined: Wed Apr 02, 2008 0:00
- Location: Czech Republik,(Pardubice)
Oxyg3n wrote:People are getting a bit bored of VIP, it's in rotation since some time now maybe it's time to take it off.
VIP----->Baserace (any version)
Thanks for this.... Although I again start play on PS#1 and I havent talk something but it is true... while I join always is map VIP and it is horrible.Map about nothing.Sry for my view but I see how ppl leave...
DMG_Kowi wrote:||||||||||
20% of sucky maps out
Glider, CTF Maat and Low tram are all three fresh loaded maps and dorry for ya but a single complaints about is far to be enough for a so fast changes, it's hard to satisy all anayway of you anyway, guess you understand it .
About Glider, the map can indeed be laggy time 2 time and combined with some wired random lags we have on PS1 since few days become unplayable. So, will let it run for few days and see how it will run.
If you are promoting an older version of a map, please include some reason and/or difference to the newer edition. As a rule of thumb the newest version is usually the best or at least most polished (excluding clearly different versions like the many base races), so I would personally like to hear what actually makes the older one better to be included. Remember what happened with Minas last time an older version was chosen? And I thought that map couldn't have been any worse.
Quack!
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