[PS1] Map Suggestions
DMG_Kowi wrote:BOWDOWN wrote:DMG_Kowi wrote:BOWDOWN wrote:Egglaff and flower were abit tired of playing always same maps so they suggested to make the new rotation, they will post here a list of 18 new fresh maps we will try. Just wait for their reply and we will have a new rotation with only new maps .
this is very risky
They accepted to assume it
Yes, but who will 'suffer' in fact if this rotation fails?
No one since i can fastly remove "bad" maps for known ones. They want to overcome the challenge, let them a chance to try .
BOWDOWN wrote:Last map changes :
Grave Robbery ------> Rushers
Sad. I like Grave Robbery . Rushers is also good though.
Everyone please keep an eye on trickjumpers in this map , objective is easily accessible with double jump over a wall.
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
I was just wondering. Where this map Raiders suddenly comes from ? I can't see it in the change list ^^
And an other point:
- Al Kad is in my opinion not that a good map. Normally I am in for new maps, with unknown objectives, but this one really gives low FPS. I did see other players having the same problem
- Old Bones is quite boring. I nor like the objective, nor like to frag in this map.
And an other point:
- Al Kad is in my opinion not that a good map. Normally I am in for new maps, with unknown objectives, but this one really gives low FPS. I did see other players having the same problem
- Old Bones is quite boring. I nor like the objective, nor like to frag in this map.
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
- FlowerPower
- Posts: 2605
- Joined: Mon Sep 24, 2007 0:00
- Location: Italy
Toup wrote:What was that one map in the desert that everyone was whining about FPS drops? (axis have to drive tank into fortress).
It is Canyon Depths, was on rotation half year ago
FlowerPower wrote:Toup wrote:What was that one map in the desert that everyone was whining about FPS drops? (axis have to drive tank into fortress).
It is Canyon Depths, was on rotation half year ago
Jup shitmap, easy to push axis back to spawn corner in first partof map + in 2nd part of map major FPS problems, if another version of that map is made it might be worth a try though...
<icy> seems a guy i know from seeing gave it to me on the mens toilet
- FlowerPower
- Posts: 2605
- Joined: Mon Sep 24, 2007 0:00
- Location: Italy
Luki27 wrote:my propositions :
-pantherbase ---> Supply 2 final*
-old bones ---> Golden Dunk alpha2*
-PowCamp ---> Snatch 3 or wolfsrudel 3
-Raiders ---> Tc Base
too small maps, imo they doesn't fit to the actual amount of players of PS1
DMG_Kowi wrote:FlowerPower wrote:Luki27 wrote:my propositions :
-pantherbase ---> Supply 2 final*
-old bones ---> Golden Dunk alpha2*
-PowCamp ---> Snatch 3 or wolfsrudel 3
-Raiders ---> Tc Base
too small maps, imo they doesn't fit to the actual amount of players of PS1
As well as goldrush, falcon or parisBastille.
TC Base is not a small map imo.. Kinda comparable to for example oasis.
Snatch is also ok for PS#1.
Personally I like those maps a lot. It is no problem to have a couple of somewhat smaller maps in our rotation .
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
Bowy and Sebbel....what about 2 cycles? i see nice small maps for play here but , i think it will be a mess when the server is full...but not in the night surelly..
so, if could be possible do a !cycle1 and !cycle2 ?
if you put !cycle1 you have 10 maps (maybe biggest maps) and using !cycle2 you can take smalls maps (you can use maps as goldrush, venice, etc in both cycles) and we can play this maps in the night...(only HA can use it for example).
so, if could be possible do a !cycle1 and !cycle2 ?
if you put !cycle1 you have 10 maps (maybe biggest maps) and using !cycle2 you can take smalls maps (you can use maps as goldrush, venice, etc in both cycles) and we can play this maps in the night...(only HA can use it for example).
@Beti : Egglaf is working on a script (it will load two different rotation depending on the number of connected players) and his first "beta" version which need some more advanced tests is working. I m still not sure about the need of such a script and have to think about all that but just wanted to inform you that we at least have the possibility to do it .
Smadje wrote:If you need any help for this, let me know.
Well come with some small map suggestions I would say. The script counts the number of players in Axis and Allies (or optional also specs) and then determines what rotation will be taking depending on a certain switch point, for example less then 20 players = small rotation, (more then) 20 players = large rotation. Though those option need some finetuning.
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