New map project - Desert Rush

Share your custom configs, homemade binds, ET related programs, etc.
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Postby FALBIK » Sat Aug 11, 2012 10:55

when i go in war i must have one with me or knows wher is it ^^
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:lol:
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Postby DMG_Kowi » Sat Aug 11, 2012 11:06

probably TOI TOI doesn't operate on estonian market


map looks very good

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Postby deep » Sat Aug 11, 2012 14:57

lol, after the compile (~2/3 h), I discovered 1 texture bug.... must compile once more.. :/.

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Postby carebear » Sat Aug 11, 2012 16:44

ok you had your day, where is the map :)

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Postby deep » Sat Aug 11, 2012 17:48

Final compile coming up :), if it's not out today (depends if egg is online), then it's out tomorrow :D.

Here's the problem: the cloth gets invisible when looked from above:
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Postby egglaf » Sat Aug 11, 2012 18:09

I am here. Catch me on xfire.

I suppose it is stable? Don't want a mad Warren on my neck :wink:

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Postby DMG_Kowi » Sat Aug 11, 2012 20:12

lawl, then make freakin Invisibiliy Cloak of it (like Harry Potter's)

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Postby deep » Sat Aug 11, 2012 22:23

Done!

Screens:

Image
Image
Image
Image

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Postby lis » Sat Aug 11, 2012 22:27

playplay
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Postby SpyCow » Sat Aug 11, 2012 22:46

:drool:
Image
Image :wth:

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Postby egglaf » Sun Aug 12, 2012 14:38

Would you consider drush as a small map? If so then I can complete the next ps1 rotation :)

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Postby DMG_Kowi » Sun Aug 12, 2012 15:07

tj task: get on the blue wall from 1st screen

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Postby deep » Sun Aug 12, 2012 16:27

egglaf wrote:Would you consider drush as a small map? If so then I can complete the next ps1 rotation :)
Ye I guess so :).

@kowi, sry that's blocked :/. I'm afraid there aren't many tj places in this map.

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Postby egglaf » Tue Aug 14, 2012 12:01

If you could send me the final pk3 (with that roof thingy fixed) then I can include in the next rotation and pass that to Sebbel. :)

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Postby deep » Tue Aug 14, 2012 16:35

egglaf wrote:If you could send me the final pk3 (with that roof thingy fixed) then I can include in the next rotation and pass that to Sebbel. :)
I'll compile tomorrow k?

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Postby TalibKweli » Tue Aug 14, 2012 19:10

looks really cool :) good work! hope to play it soon ;) c yaa

greetings talib 8)
Image credits to Falb!k, thanks :)

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Postby warren-the-ape » Tue Aug 14, 2012 19:44

Sweet. Map looks very nice, perhaps time to fire up the old ET again :oops:

Lighting looks good as well, don't understand why some custom maps just simply forget (or ignore) to include proper lighting passes.

Diamond wrote:Image


Left bottom corner seems like a little lighting glitch? Pretty damn impressive nonetheless 8)
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Postby BOWDOWN » Wed Aug 15, 2012 9:58

Realy nice job, will have to find some free time to connect and play this one :).

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Postby egglaf » Wed Aug 15, 2012 11:38

Did you compiled it already? :)

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Postby deep » Wed Aug 15, 2012 18:25

warren-the-ape wrote:Left bottom corner seems like a little lighting glitch? Pretty damn impressive nonetheless 8)

Ye there are quite a few of those spots caused by the lightmaps, but it shouldn't affect the gameplay so I hope it's fine for most ppl :) (and I also don't know how to fix them :D)

+---------------------------------------------------------------------------------+
beta 2: http://www.upload.ee/files/2598472/drush_b2.pk3.html

Fixes:
-All models are textured and displayed (at least the ones reported).
-Mortar rockets work.
+---------------------------------------------------------------------------------+

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Postby Smadje » Thu Aug 16, 2012 16:26

Damn it, can't reach the pron room. How to get to the construction place? :P
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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Postby deep » Fri Aug 17, 2012 3:22

Smadje wrote:How to get to the construction place? :P
It's disabled in this version.

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Postby Leo_The_God » Fri Aug 17, 2012 14:16

as the porn room :S right DEEP? :D
GoD is DeaD

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Postby DMG_Kowi » Tue Aug 28, 2012 20:26

Deep, don't you know that doors should be made larger than they are in reality? Doors on drush are very small.

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Postby Plastic_Jesus » Wed Aug 29, 2012 11:19

I found couple of spots which could be edited, because caulk could be seen. I can show you someday those spots, when I have some time.

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