ETmaps - Zombie

Share your custom configs, homemade binds, ET related programs, etc.
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Postby Scuba_Steve » Mon Feb 04, 2008 23:52

When is the map ready for a BETA test? ^^
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Release date.

Postby zombie » Tue Feb 05, 2008 15:40

Because some guys can't wait till the release day will be posted somewhere. I'll tell it now. Release date is Saturday 8 March 2008. I don't want to delay the release date so I'll work as hard as I can. But quality first, second release date. Maybe the date will be changed (earlier) but you'll hear that.

Update:

added:
-Weapons

Building:
-Basement (under the church)

_________________________________
What I'll do today:
Adding:
-Buildings
-Objectives
-Details
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Postby Plastic_Jesus » Tue Feb 05, 2008 15:45

Hope so that map is ready soon ^^ and good luck for it
S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol

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Postby addshore » Tue Feb 05, 2008 21:33

Zombie all i have to say is send the the map when it is complete before then :D
Then i can have it ready for the ps6 camp :)
U have my e-mail i think

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Postby zombie » Tue Feb 05, 2008 21:44

addshore wrote:Zombie all i have to say is send the the map when it is complete before then :D
Then i can have it ready for the ps6 camp :)
U have my e-mail i think

Addshore

Sure addshore :)
You gave me e-mail last weekend.

Update (again :P ):

Scripting is (almost) done. Have to add / change some new things.


EDIT + Update:

Added by Allies spawn a 'pop up' with the text: "You are near Allies spawn, please leave it". This is to prevent SK, picture will come soon but photobucket is offline during maintenance.
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Postby zombie » Thu Feb 07, 2008 22:50

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Postby TenoR » Thu Feb 07, 2008 23:29

nice nice nice nice nice nice nice nice nice nice nice nice nice nice nice nice...! :D :wink:
but... what about the sky? ô_o
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Postby zombie » Fri Feb 08, 2008 16:11

TenoR wrote:nice nice nice nice nice nice nice nice nice nice nice nice nice nice nice nice...! :D :wink:
but... what about the sky? ô_o

What do you mean about the sky? What has to be changed? Some moving clouds? Or you want snow?
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Postby Ajit » Fri Feb 08, 2008 19:02

Nice work :) very good work. I like it.:drool: :drool: :drool: :drool:


I think it would be good to add moving clouds bec usually rain and snow makes u feel u lag and cant play good.

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Postby TenoR » Fri Feb 08, 2008 21:51

zombie i thaught the sky wasn't finishd cuz imo that dark blue isn't very nice ... maybe a more light one? or like garfield said some clouds? :P
of course it still a very nice map like that :D
good work
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Postby zombie » Fri Feb 08, 2008 22:22

TenoR wrote:zombie i thaught the sky wasn't finishd cuz imo that dark blue isn't very nice ... maybe a more light one? or like garfield said some clouds? :P
of course it still a very nice map like that :D
good work

:) Dark blue is the sky but there are stars, perhaps you don't see them but... I'll take a look about it :) If you've any other suggestions feel free to post them. It helps me and you :D
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Postby kica » Sat Feb 09, 2008 0:53

zombie wrote::) Dark blue is the sky but there are stars, perhaps you don't see them but... I'll take a look about it :) If you've any other suggestions feel free to post them. It helps me and you :D


maybe u can add for example sky like in supply depot or other map that is going in daylight?

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map

Postby probro » Sat Feb 09, 2008 15:39

when do you think this map will be ready for testing cuz i would love to test this map it looks ready good

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Re: map

Postby zombie » Sat Feb 09, 2008 15:44

bigbro wrote:when do you think this map will be ready for testing cuz i would love to test this map it looks ready good


Because some guys can't wait till the release day will be posted somewhere. I'll tell it now. Release date is Saturday 8 March 2008. I don't want to delay the release date so I'll work as hard as I can. But quality first, second release date. Maybe the date will be changed (earlier) but you'll hear that.

Update:

added:
-Weapons

Building:
-Basement (under the church)


As I already have wrote: 8 March.
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map

Postby probro » Sat Feb 09, 2008 15:47

thank you get it put on servers then plz

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Postby zombie » Wed Feb 13, 2008 17:45

No big update last weekend, what happened? Didn't want to post something on the forums. But there is news now: I changed from snow to temperate (grass texutres instead of snow, water instead of ice etc.) There are again a lot of 'bugs' inside. These will be fixed this week. Also I build a new building and my new nice quality building which really needs to come into a Dutch map. We call it: Molen. In English it's windmill. Currently I'm creating the windmill via this nice picture:

http://www.kerkhovensemolen.nl/images/molen2006totaal2.jpg

Maybe if you've ever been in Holland you may have seen them. I'll couple this windmill with a waterpump inside a wooden building.

Soon there are coming some pictures ;)

______________________
Added:
-Market
-Water

Fixed:
-Bugs
-Doors
-Textures

______________________
Statics lot 4:
68% is done.
Last edited by zombie on Wed Feb 13, 2008 21:30, edited 1 time in total.
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Postby flow » Wed Feb 13, 2008 18:51

nice work zombie but you have lot of work still to do :wink:
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Postby TenoR » Sat Feb 16, 2008 11:48

thank you zombie it's nice to see that you are open to other people's propositions... ^^
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Postby zombie » Sat Feb 16, 2008 12:52

Ok. This weekend new pictures. Today I'm home alone so maybe I can finish lot 2 today. What is left:

-Buildings / map needs more detail
-Bug fixing
-Scripting
-Adding objective
-Texture bugs


Currently I've problems with the z, x and y axe (windmill). I want to rotate things but they're moving wrong. I suppose this will be fixed soon. My next fear: Will de map be playable with 'normal' FPS and ping. Next week is vacation, means 7 days free (not 24/7 behind pc, but longer then normal). Map will be done really soon. If I'll post pictures you'll see the progress is much further then you saw on the last pictures.

What I fixed last days:
-Water bug :) (Finally!)
-Texture bugs (again)
-Bugs (again)

Added:
-Buildings
-New stuff
-Some details
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Postby zombie » Tue Feb 26, 2008 18:18

Less updates, doesnt matter. Updates or not I'm still working on it.

As first some screenshots

http://i234.photobucket.com/albums/ee31 ... dam_b1.jpg
http://i234.photobucket.com/albums/ee31 ... dam_b1.jpg
http://i234.photobucket.com/albums/ee31 ... dam_b1.jpg
http://i234.photobucket.com/albums/ee31 ... dam_b1.jpg
http://i234.photobucket.com/albums/ee31 ... dam_b1.jpg
http://i234.photobucket.com/albums/ee31 ... dam_b1.jpg
http://i234.photobucket.com/albums/ee31 ... dam_b1.jpg

The last screenshot is powered by a nice bug in my map :D I'll delete if before the release. As you can see the map is almost done. Only lot 2 has to be finished with some buildings. I'll create them these days. I currently having some problems with custom models. You don't see any trees now, not a problem but will be fixed these days. What I've do to:

-adding sound to doors
-make all windows breakable
-fixing texture bugs
-adding (custom) trees
-creating interior
-fixing skybox (so you can put an airstrike / artillery in the map)
-fixing the script
-Testing :!:

If the weather will work togheter with me (worse weather) I can finish the map Friday or sooner / later. So I've almost 1 whole week to test the map, fixing bugs etc.

I hope you like it. Please leave a comment. 8)
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Postby GoldenBullet » Tue Feb 26, 2008 18:20

So... f*cking... AWESOME!
That enough? good.

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Postby zombie » Tue Feb 26, 2008 18:31

GoldenBullet wrote:So... f*cking... AWESOME!
That enough? good.

Sure goldenbullet. But a bit sarcastic, not? :P

Find a way to add trees :D
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Postby Plastic_Jesus » Tue Feb 26, 2008 19:16

Wow :o Ur pretty good :o and u was about 14 right and thats pretty good for young :o

Sry my english -.-
S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol

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Postby flow » Tue Feb 26, 2008 19:34

Saukko wrote:Wow :o Ur pretty good :o and u was about 14 right and thats pretty good for young :o


Agree :good: :good: :good:

absolutely great work :D :D
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Postby GoldenBullet » Wed Feb 27, 2008 11:31

Nee wasnt sarcastic. Great job zomb :)

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