My new skinpack for Noquarter
41 posts
• Page 1 of 2 • 1, 2
My new skinpack for Noquarter
Hy guys
what do you think of my little work?
finally i have finished...not easy for me i'm not a artist...
it's not released yet...
bye
what do you think of my little work?
finally i have finished...not easy for me i'm not a artist...
it's not released yet...
bye
- Plastic_Jesus
- Posts: 2713
- Joined: Mon Jan 22, 2007 1:00
- Location: Finland
Pretty strange skinpack but i say only that they look same like in older skinpack :> but other clothes
S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol
Now this file is avaiable on Filefront...
http://returntocastlewolfenstein.filefront.com/file/noquarter_Dewpack;88895
even if to me it does not seem that it is not nice a lot...
bye bye
http://returntocastlewolfenstein.filefront.com/file/noquarter_Dewpack;88895
even if to me it does not seem that it is not nice a lot...
bye bye
Nice job but can you make those guys in small pink ballerina skirts, it would be so damn cool
EDIT:
something like this, but in pink
http://artsedge.kennedy-center.org/expl ... lshoi1.jpg
EDIT:
something like this, but in pink
http://artsedge.kennedy-center.org/expl ... lshoi1.jpg
Well since i had a problem with an annoying screen that shows when i am awaiting gamestate i have decided to delete ALL .pk3 files but not the important one like: Profile, etkey etc. And than i placed your pack into NoQuarter and guess what... NOTHING happend i don't know what i am doing wrong or maybe there is something wrong with pack...
Maybe you know something that it might be.
Maybe you know something that it might be.
Hey i'm agree with you Dante the shoes are orribles...
thanks for your opinion...
to amnesia...
Make sure you are running a pure server with sv_pure 1. NQ will NOT run properly on unpure servers. (from the noquarter wiki page...)
I don't know if this file work on pure webserver... i can test only on lan...
Test:
20 bots across the north africa campaign...
who can test for me..?
bye and you not to make to anger my friend...
thanks for your opinion...
to amnesia...
Make sure you are running a pure server with sv_pure 1. NQ will NOT run properly on unpure servers. (from the noquarter wiki page...)
I don't know if this file work on pure webserver... i can test only on lan...
Test:
20 bots across the north africa campaign...
who can test for me..?
bye and you not to make to anger my friend...
- PinkRabbit
- Posts: 156
- Joined: Fri Dec 21, 2007 1:00
- Location: Belgium, Flanders
I don't like modifyde models to much
but it's already gr8 that u can modify that, I wouldn't even known how to start with that
Else a little sugestion:
try to make a modelpack that has only 4 colours:
axis:
body->colour1
head->colour2
allied:
body->colour3
head->colour4
still make that they have a good diffrence between the classes, like a big logo on there chest (like superman) from what class they are
and maby glowing if possible
it would be much more easy to do hs and to ntice hidden enemy's in plants
but it's already gr8 that u can modify that, I wouldn't even known how to start with that
Else a little sugestion:
try to make a modelpack that has only 4 colours:
axis:
body->colour1
head->colour2
allied:
body->colour3
head->colour4
still make that they have a good diffrence between the classes, like a big logo on there chest (like superman) from what class they are
and maby glowing if possible
it would be much more easy to do hs and to ntice hidden enemy's in plants
PinkRabbit wrote:Else a little sugestion:
try to make a modelpack that has only 4 colours:
axis:
body->colour1
head->colour2
allied:
body->colour3
head->colour4
still make that they have a good diffrence between the classes, like a big logo on there chest (like superman) from what class they are Very Happy
and maby glowing if possible Smile
it would be much more easy to do hs and to ntice hidden enemy's in plants Smile
omg you can see better the enemy.. but it's another way
the first objective is respect for noquarter feeling...
my work on this mod is very discontinuosly...
the originally idea was release this job for noquarter 1.2.0 but if some ps mate want try this file now...
http://www.uploading.com/files/C5EC9QQR/noquarter_Dewpack_b3.pk3.html
the readme file is not ready..
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