No Quarter 1.2.0 Woot D:

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No Quarter 1.2.0 Woot D:

Postby -Drag- » Mon Jun 30, 2008 14:49

Download & Info:
--> Download No Quater 1.2.0


Changelog:
Fixed some aura issues
Add flag 64 for g_slashkill, this stops in-fight selfkill.
Don't display negative health values for shortcut [s].
send alt weapon switch as event instead of just predicting it.
Options to draw/hide ping and country-flags added.
BOT in scoreboard justified to get space for high XP values.
Set lastrevive_client(for shortcut [r]) also when a player was healed with syringe.
Removed support for multiple weapon script directories.
Rework of killing spree code.
Add pop-up message filtering using cg_popupMessageFilter.
Don't show lives left in scoreboard when g_maxlives is not used.
Error messages extended.
Added team_panzerRestriction, a feature similar to et_admin mod's Panzer Pussy.
Force group read/write permissions of .xp files.
Fix wrong display of friendlyfire when g_friendlyfire is >1 (issue #26).
Fixed possible segmenation fault.
Made g_knifeonly really knife only mode. No pliers, dyno, arty, airstrikes or syringes anymore.
Buffered print shrubbot fix.
Added flag 64 to g_friendlyFire: Landmines hurt teammates when general FF is disabled.
Fix wrong slot/name matching in several commands.
Added CVARs to enable GeoIP serverside and clientside.
Fixed HUD display to show large XP values.
Added MCWF's GeoIP patch.
Fixed an issue with unmuting auto-muted players.
PM message sound added.
First blood message and sound.
Bots don't vote fix.
Players with bad ASCII named not allowed to connect (thus fixing many issues).
Improvements of bot XP save.
5 XP penalty for poisoning a teammate.
!putteam changed to !put (get used to it).
Max fireteam members decreased to 6 (Really, who uses 8? It just messed up the HUD).
Integrated ETPro antiwarp.
Changed WP_FG42_SCOPE back to WP_FG42SCOPE for logging purposes (vsp)
Fixed bot FF hitsound exploit.
Omnibot 0.66 support
Added Jaymod style double jump with g_doubleJump 2.
Fixed full revive syringe color. Was checking for Signals level 3 not First Aid.
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Postby Ammz » Mon Jun 30, 2008 14:55

Omg, does this mean we can finally unmute, auto-muted players? Wonderful fixes :D NQ ftw!

!putteam changed into !put ... sw33t
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Postby lock-kry-head » Mon Jun 30, 2008 15:00

Yp yp, Great :wink:
But when Server Owners uptade NQ ? :!:

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Postby -Drag- » Mon Jun 30, 2008 15:00

Even NQ Has Now The Flag Thing :P And Hud Will Show Larger Xps, Exellent :)
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Postby IndyJones » Mon Jun 30, 2008 15:01

i saw it 2 weeks ago or something... not many important changes. nade bug isn't fixed :(

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Postby Viduus » Mon Jun 30, 2008 15:45

Yes to bad nade bug is not fixed :(
I like this one;
Players with bad ASCII named not allowed to connect

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Postby Arasan » Mon Jun 30, 2008 16:04

-5 xp for poison teammate- cool :D i'm waiting when it will be on ps servs.

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Postby Ajit » Mon Jun 30, 2008 16:22

cool

bowy can u put NQ 1.2.0 ? :)

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Postby Spyhawk » Mon Jun 30, 2008 16:25

The NQ team finally release the last SVN code.

Nothing really new : developpement stopped in september 07, only 2 or 3 minor patch added between september 07 and january 08.

I think we'll never saw a NQ 2.0 release. :roll:

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Postby IndyJones » Mon Jun 30, 2008 17:00

highly unlikely.

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Re: No Quarter 1.2.0 Woot D:

Postby flow » Mon Jun 30, 2008 17:02

-Drag- wrote:


5 XP penalty for poisoning a teammate.


:good: :good: :good: :good: :good: :good:
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Postby wardew » Mon Jun 30, 2008 22:47

lol finally :)
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Postby PinkRabbit » Mon Jun 30, 2008 23:01

all the possible things I could think of R fixed or made better :)
but what is that nadebug? Never heard about it 8O
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Postby Kyuubi » Tue Jul 01, 2008 2:02

nice upgrade^^
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Postby IndyJones » Tue Jul 01, 2008 9:08

PinkRabbit wrote:all the possible things I could think of R fixed or made better :)
but what is that nadebug? Never heard about it 8O

put grenade on your rifle, fire, and put grenade again - it will put it on and immediatly off, then on again - i have died so many times because of this... the only 'fix' i know is just waiting until your previous grenade explode, then wait around 1 sec and try to put grenade again...

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Postby GoldenBullet » Tue Jul 01, 2008 9:53

I wonder if goomba after gatting killed is still living ._. Too many deaths from it already...

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Postby IndyJones » Tue Jul 01, 2008 9:58

i can't really call it bug, but body has it own weight and it's pretty fun to get frag just for being killed ;)

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Postby warren-the-ape » Tue Jul 01, 2008 10:20

IndyJones wrote:
PinkRabbit wrote:all the possible things I could think of R fixed or made better :)
but what is that nadebug? Never heard about it 8O

put grenade on your rifle, fire, and put grenade again - it will put it on and immediatly off, then on again


This is not a NQ bug but a general ET bug afaik. Several threads about this issue can be found at the shitstorm forums. (same thing can happen to the scope as well - its called the alt-fire bug).
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Postby Ammz » Tue Jul 01, 2008 10:24

IndyJones wrote:i can't really call it bug, but body has it own weight and it's pretty fun to get frag just for being killed ;)


Agreed :D, corpses has a weight too.... and it feels wonderful to kill someone while your dead lol. But it sucks and it's humiliating being killed by an almost dead enemy :P
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Postby wardew » Wed Jul 02, 2008 1:07

:? what is this??
http://rapidshare.com/files/126426433/noquarter_b1.2.0_fix.pk3.html
seem to me a official release.. inside there's a extended script respect the standard version...
this file is not avaiable on nq viki pages... i have founded it on SL server..
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Postby soulblade » Wed Jul 02, 2008 2:40

It's not an official patch, it has been made by a user in order to correct a missing nade frame in the new NQ 1.2.0.

Will be corrected when NQ 1.2.1 will be released i guess :P

Anyway I put it for PS2 and no bug reported so I think I'll keep it until the 1.2.1. :wink:

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Postby Plastic_Jesus » Wed Jul 02, 2008 8:55

Pretty nice upgrade :wink:
S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol

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Postby Wreckie » Thu Jul 03, 2008 20:05

I like the updates, the poison thing is best :), but what is ETpub style jump ?

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Postby -Drag- » Thu Jul 03, 2008 20:25

Its jaymod jump :P And if u press jump when u fall (in the right time) then u wont die or lose health :P
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Postby BOWDOWN » Thu Jul 03, 2008 23:19

Anyway , i disabled this famous Jaymod jump, too much abuse specialy in grave robbery, will enable it when all will learn to respect rules and don use it for obj, so probably never.

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