No Quarter 1.2.0 Woot D:

Wolfenstein: Enemy Territory discussion section
Official Member
User avatar
Posts: 1012
Joined: Sat Jan 19, 2008 1:00
Location: PS 5 and Estonia :D

No Quarter 1.2.0 Woot D:

Postby -Drag- » Mon Jun 30, 2008 14:49

Download & Info:
--> Download No Quater 1.2.0


Changelog:
Fixed some aura issues
Add flag 64 for g_slashkill, this stops in-fight selfkill.
Don't display negative health values for shortcut [s].
send alt weapon switch as event instead of just predicting it.
Options to draw/hide ping and country-flags added.
BOT in scoreboard justified to get space for high XP values.
Set lastrevive_client(for shortcut [r]) also when a player was healed with syringe.
Removed support for multiple weapon script directories.
Rework of killing spree code.
Add pop-up message filtering using cg_popupMessageFilter.
Don't show lives left in scoreboard when g_maxlives is not used.
Error messages extended.
Added team_panzerRestriction, a feature similar to et_admin mod's Panzer Pussy.
Force group read/write permissions of .xp files.
Fix wrong display of friendlyfire when g_friendlyfire is >1 (issue #26).
Fixed possible segmenation fault.
Made g_knifeonly really knife only mode. No pliers, dyno, arty, airstrikes or syringes anymore.
Buffered print shrubbot fix.
Added flag 64 to g_friendlyFire: Landmines hurt teammates when general FF is disabled.
Fix wrong slot/name matching in several commands.
Added CVARs to enable GeoIP serverside and clientside.
Fixed HUD display to show large XP values.
Added MCWF's GeoIP patch.
Fixed an issue with unmuting auto-muted players.
PM message sound added.
First blood message and sound.
Bots don't vote fix.
Players with bad ASCII named not allowed to connect (thus fixing many issues).
Improvements of bot XP save.
5 XP penalty for poisoning a teammate.
!putteam changed to !put (get used to it).
Max fireteam members decreased to 6 (Really, who uses 8? It just messed up the HUD).
Integrated ETPro antiwarp.
Changed WP_FG42_SCOPE back to WP_FG42SCOPE for logging purposes (vsp)
Fixed bot FF hitsound exploit.
Omnibot 0.66 support
Added Jaymod style double jump with g_doubleJump 2.
Fixed full revive syringe color. Was checking for Signals level 3 not First Aid.
Image
Image

Official Member
User avatar
Posts: 2497
Joined: Tue May 23, 2006 0:00
Location: In my pants (hopefully)

Postby Ammz » Mon Jun 30, 2008 14:55

Omg, does this mean we can finally unmute, auto-muted players? Wonderful fixes :D NQ ftw!

!putteam changed into !put ... sw33t
You say: "Great Shot!"
I say: "aimbot"
-|PS|-Ammz

Spam Kid
User avatar
Posts: 44
Joined: Tue Feb 06, 2007 1:00
Location: Poland

Postby lock-kry-head » Mon Jun 30, 2008 15:00

Yp yp, Great :wink:
But when Server Owners uptade NQ ? :!:

Official Member
User avatar
Posts: 1012
Joined: Sat Jan 19, 2008 1:00
Location: PS 5 and Estonia :D

Postby -Drag- » Mon Jun 30, 2008 15:00

Even NQ Has Now The Flag Thing :P And Hud Will Show Larger Xps, Exellent :)
Image
Image

Talented Spammer
User avatar
Posts: 106
Joined: Wed Jun 18, 2008 0:00

Postby IndyJones » Mon Jun 30, 2008 15:01

i saw it 2 weeks ago or something... not many important changes. nade bug isn't fixed :(

Veteran
User avatar
Posts: 1066
Joined: Fri Apr 28, 2006 0:00
Location: The Netherlands

Postby Viduus » Mon Jun 30, 2008 15:45

Yes to bad nade bug is not fixed :(
I like this one;
Players with bad ASCII named not allowed to connect

Spam Kid
User avatar
Posts: 51
Joined: Sun Feb 03, 2008 1:00
Location: Poland

Postby Arasan » Mon Jun 30, 2008 16:04

-5 xp for poison teammate- cool :D i'm waiting when it will be on ps servs.

Veteran
User avatar
Posts: 2241
Joined: Fri Jan 11, 2008 1:00

Postby Ajit » Mon Jun 30, 2008 16:22

cool

bowy can u put NQ 1.2.0 ? :)

Veteran
Posts: 767
Joined: Fri Aug 18, 2006 0:00

Postby Spyhawk » Mon Jun 30, 2008 16:25

The NQ team finally release the last SVN code.

Nothing really new : developpement stopped in september 07, only 2 or 3 minor patch added between september 07 and january 08.

I think we'll never saw a NQ 2.0 release. :roll:

Talented Spammer
User avatar
Posts: 106
Joined: Wed Jun 18, 2008 0:00

Postby IndyJones » Mon Jun 30, 2008 17:00

highly unlikely.

Spam God
User avatar
Posts: 1457
Joined: Fri Feb 08, 2008 1:00

Re: No Quarter 1.2.0 Woot D:

Postby flow » Mon Jun 30, 2008 17:02

-Drag- wrote:


5 XP penalty for poisoning a teammate.


:good: :good: :good: :good: :good: :good:
[ǝʌɐS-ԀX] 2# uoɹpɐnbS ǝɯ!ɹԀ Ⅎo uǝℲ

Image

Spam Pro
User avatar
Posts: 251
Joined: Tue Nov 07, 2006 1:00
Location: Italy-->Rimini

Postby wardew » Mon Jun 30, 2008 22:47

lol finally :)
:beer: :beer: :beer:
Image

Talented Spammer
User avatar
Posts: 156
Joined: Fri Dec 21, 2007 1:00
Location: Belgium, Flanders

Postby PinkRabbit » Mon Jun 30, 2008 23:01

all the possible things I could think of R fixed or made better :)
but what is that nadebug? Never heard about it 8O
Image

Spam Pro
User avatar
Posts: 264
Joined: Sun Feb 24, 2008 1:00
Location: Netherlands

Postby Kyuubi » Tue Jul 01, 2008 2:02

nice upgrade^^
"If you wish to kill me, hate me, detest me, and live a detestable life... Run, run and cling to life. And one day, when you have the same eyes as me, come before me." 

Talented Spammer
User avatar
Posts: 106
Joined: Wed Jun 18, 2008 0:00

Postby IndyJones » Tue Jul 01, 2008 9:08

PinkRabbit wrote:all the possible things I could think of R fixed or made better :)
but what is that nadebug? Never heard about it 8O

put grenade on your rifle, fire, and put grenade again - it will put it on and immediatly off, then on again - i have died so many times because of this... the only 'fix' i know is just waiting until your previous grenade explode, then wait around 1 sec and try to put grenade again...

Server High Admin
User avatar
Posts: 2923
Joined: Mon May 01, 2006 0:00
Location: Finland

Postby GoldenBullet » Tue Jul 01, 2008 9:53

I wonder if goomba after gatting killed is still living ._. Too many deaths from it already...

Talented Spammer
User avatar
Posts: 106
Joined: Wed Jun 18, 2008 0:00

Postby IndyJones » Tue Jul 01, 2008 9:58

i can't really call it bug, but body has it own weight and it's pretty fun to get frag just for being killed ;)

Website Manager
User avatar
Posts: 6378
Joined: Tue May 09, 2006 0:00
Location: Netherlands

Postby warren-the-ape » Tue Jul 01, 2008 10:20

IndyJones wrote:
PinkRabbit wrote:all the possible things I could think of R fixed or made better :)
but what is that nadebug? Never heard about it 8O

put grenade on your rifle, fire, and put grenade again - it will put it on and immediatly off, then on again


This is not a NQ bug but a general ET bug afaik. Several threads about this issue can be found at the shitstorm forums. (same thing can happen to the scope as well - its called the alt-fire bug).
"When the pin is pulled, Mr. Grenade is not our friend." Image

Official Member
User avatar
Posts: 2497
Joined: Tue May 23, 2006 0:00
Location: In my pants (hopefully)

Postby Ammz » Tue Jul 01, 2008 10:24

IndyJones wrote:i can't really call it bug, but body has it own weight and it's pretty fun to get frag just for being killed ;)


Agreed :D, corpses has a weight too.... and it feels wonderful to kill someone while your dead lol. But it sucks and it's humiliating being killed by an almost dead enemy :P
You say: "Great Shot!"
I say: "aimbot"
-|PS|-Ammz

Spam Pro
User avatar
Posts: 251
Joined: Tue Nov 07, 2006 1:00
Location: Italy-->Rimini

Postby wardew » Wed Jul 02, 2008 1:07

:? what is this??
http://rapidshare.com/files/126426433/noquarter_b1.2.0_fix.pk3.html
seem to me a official release.. inside there's a extended script respect the standard version...
this file is not avaiable on nq viki pages... i have founded it on SL server..
Image

Veteran
User avatar
Posts: 835
Joined: Sat Nov 18, 2006 1:00
Location: Searching for Ichi in my a**

Postby soulblade » Wed Jul 02, 2008 2:40

It's not an official patch, it has been made by a user in order to correct a missing nade frame in the new NQ 1.2.0.

Will be corrected when NQ 1.2.1 will be released i guess :P

Anyway I put it for PS2 and no bug reported so I think I'll keep it until the 1.2.1. :wink:

Veteran
User avatar
Posts: 2713
Joined: Mon Jan 22, 2007 1:00
Location: Finland

Postby Plastic_Jesus » Wed Jul 02, 2008 8:55

Pretty nice upgrade :wink:
S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol

Spam Noob
User avatar
Posts: 16
Joined: Fri Jan 11, 2008 1:00
Location: Estonia Ofcourse!, What did you think then?

Postby Wreckie » Thu Jul 03, 2008 20:05

I like the updates, the poison thing is best :), but what is ETpub style jump ?

Official Member
User avatar
Posts: 1012
Joined: Sat Jan 19, 2008 1:00
Location: PS 5 and Estonia :D

Postby -Drag- » Thu Jul 03, 2008 20:25

Its jaymod jump :P And if u press jump when u fall (in the right time) then u wont die or lose health :P
Image
Image

Server Owner
Posts: 5154
Joined: Thu Jul 06, 2006 0:00
Location: Under your bed

Postby BOWDOWN » Thu Jul 03, 2008 23:19

Anyway , i disabled this famous Jaymod jump, too much abuse specialy in grave robbery, will enable it when all will learn to respect rules and don use it for obj, so probably never.

Next

Return to Enemy Territory Talk

Who is online

Users browsing this forum: No registered users and 12 guests