The timenudge
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- Limitbreaker
- Posts: 43
- Joined: Tue Jul 29, 2008 0:00
The timenudge
Hello,
Today I was playing on PS1 and got warned for... Having cl_timenudge on. I don't know whether it is good or bad for real, it seemed to improve my ping by 10. I turned it on because you recommend it in your FAQ, and I don't see any no-timenudge rule in rulebook...
Explain please.
Greetings.
Today I was playing on PS1 and got warned for... Having cl_timenudge on. I don't know whether it is good or bad for real, it seemed to improve my ping by 10. I turned it on because you recommend it in your FAQ, and I don't see any no-timenudge rule in rulebook...
Explain please.
Greetings.
If it's not allowed to use timenudge (I wasn't aware of that rule) than it's maybe better not to "recommend" it in the FAQ.
FAQ wrote:/cl_timenudge X
This command is misunderstood by a lot of people and the way it works is a complete mystery for most people. Very basically; a positive value increases lag while a negative value decreases lag (you should only use values between -50 and 50). Try to experiment with different values and choose the setting that works best for you.
Slow connection: /cl_timenudge 0
Fast connection: /cl_timenudge -20
BOWDOWN wrote:I wont discuss about timenudge and if it help or no, the previous answer is pretty enough, just remember all that i don t accept the usin of timnudge in the server, so just put it to 0 and all will be fine (/cl_timenudge 0).
ok this is your decision and i respect u.. there are lot of players with very ridicoluos netsettings...
but look here...
http://ucguides.savagehelp.com/Quake3/connection.html
UpsetChaps Quake3 Guide wrote:We strongly suggest you leave cl_timenudge at 0 for online play. However If you do wish to alter cl_timenudge to adjust client side prediction then try a negative value that is 25% to 50% of your average ping.
these suggestions are not valid on NQ servers???
Immortal wrote:just want to tell that HellGuard uses timenudge
Hihi, thx for the info but well you can also tell me more discretly in server via a little PM .
Anyway , about the timenudge , i made my own opinion, i ve also used it in the past and honestly it stay a kind of crap and usless setting for me, so better avoid eventual problems and put all players in same and fair level. No timenudge except 0 in PS1 .
Mister-X wrote:If it's not allowed to use timenudge (I wasn't aware of that rule) than it's maybe better not to "recommend" it in the FAQ.FAQ wrote:/cl_timenudge X
This command is misunderstood by a lot of people and the way it works is a complete mystery for most people. Very basically; a positive value increases lag while a negative value decreases lag (you should only use values between -50 and 50). Try to experiment with different values and choose the setting that works best for you.
Slow connection: /cl_timenudge 0
Fast connection: /cl_timenudge -20
there is something true at this comment
sometimes you lose - sometimes the others win
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