The timenudge

Old server topics and posts from 2008, Read only
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The timenudge

Postby Limitbreaker » Wed Jul 30, 2008 15:33

Hello,

Today I was playing on PS1 and got warned for... Having cl_timenudge on. I don't know whether it is good or bad for real, it seemed to improve my ping by 10. I turned it on because you recommend it in your FAQ, and I don't see any no-timenudge rule in rulebook...

Explain please.

Greetings.

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Postby -Drag- » Wed Jul 30, 2008 15:57

Well, Timenudge Only Adds Pins Visually,So u may see that ur ping is improved by 10, but that wont help u much, Also If Every1 Have Timnudge in 10-200 Then The Server May Lag Like Hell...If Every1 has It 0, Then Server Wont Lag For It. I dont Even Know Am i Right XD
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Postby BOWDOWN » Wed Jul 30, 2008 16:52

I wont discuss about timenudge and if it help or no, the previous answer is pretty enough, just remember all that i don t accept the usin of timnudge in the server, so just put it to 0 and all will be fine (/cl_timenudge 0).

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Postby Mister-X » Wed Jul 30, 2008 19:26

If it's not allowed to use timenudge (I wasn't aware of that rule) than it's maybe better not to "recommend" it in the FAQ.

FAQ wrote:/cl_timenudge X
This command is misunderstood by a lot of people and the way it works is a complete mystery for most people. Very basically; a positive value increases lag while a negative value decreases lag (you should only use values between -50 and 50). Try to experiment with different values and choose the setting that works best for you.
Slow connection: /cl_timenudge 0
Fast connection: /cl_timenudge -20
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Postby wardew » Wed Jul 30, 2008 22:43

BOWDOWN wrote:I wont discuss about timenudge and if it help or no, the previous answer is pretty enough, just remember all that i don t accept the usin of timnudge in the server, so just put it to 0 and all will be fine (/cl_timenudge 0).


ok this is your decision and i respect u.. there are lot of players with very ridicoluos netsettings...
but look here...
http://ucguides.savagehelp.com/Quake3/connection.html

UpsetChaps Quake3 Guide wrote:We strongly suggest you leave cl_timenudge at 0 for online play. However If you do wish to alter cl_timenudge to adjust client side prediction then try a negative value that is 25% to 50% of your average ping.


these suggestions are not valid on NQ servers???
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Postby ZeVeX » Fri Aug 01, 2008 12:23

just want to tell that HellGuard uses timenudge

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Postby BOWDOWN » Fri Aug 01, 2008 14:28

Immortal wrote:just want to tell that HellGuard uses timenudge


Hihi, thx for the info but well you can also tell me more discretly in server via a little PM :wink: .


Anyway , about the timenudge , i made my own opinion, i ve also used it in the past and honestly it stay a kind of crap and usless setting for me, so better avoid eventual problems and put all players in same and fair level. No timenudge except 0 in PS1 :wink: .

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Postby Sebbel » Fri Aug 01, 2008 14:58

Mister-X wrote:If it's not allowed to use timenudge (I wasn't aware of that rule) than it's maybe better not to "recommend" it in the FAQ.

FAQ wrote:/cl_timenudge X
This command is misunderstood by a lot of people and the way it works is a complete mystery for most people. Very basically; a positive value increases lag while a negative value decreases lag (you should only use values between -50 and 50). Try to experiment with different values and choose the setting that works best for you.
Slow connection: /cl_timenudge 0
Fast connection: /cl_timenudge -20


there is something true at this comment :D
sometimes you lose - sometimes the others win

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