PS5 - Map suggestions

Old server topics and posts from 2012, Read only
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Postby Sebbel » Sun Sep 28, 2008 18:34

w0lf wrote:wow i had to say that map about 5 times before you even start think about it :D:D:D:D:D


i never saw you suggest this map before

or what else you mean with " 5 times "
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Postby flow » Sun Sep 28, 2008 19:05

oh i have only said once in PS5 map suggestions section that madbunker in....

w0lf wrote:Bacerace to goldendunk!!!
Or mad bunker...

ps#5 should try mad bunker for while...
i have never seen it on any ps map rotation...:)


but have said it on other servers map suggestion topics :S:S

but i have suggest that map once time before ;););)
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Postby Dutchman » Mon Sep 29, 2008 22:36

i love the current map rotation XD... except MINAS!! remove minas plx XD !mute dagnob

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Postby Daghel » Mon Sep 29, 2008 22:54

Dutchman wrote:i love the current map rotation XD... except MINAS!! remove minas plx XD !mute dagnob


Oh..crap! Seems that someone hacked our lovely forum. Everybody loves Minas here. :)

And who the hell is this Dutchman guy?! :wth:
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Postby Nismo » Mon Sep 29, 2008 23:33

pls change venice_ne4 to normal venice.. this ne4 version is rly laggyyyy :/ grrr.. :(

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Postby Evil » Mon Sep 29, 2008 23:37

sacre wrote:pls change venice_ne4 to normal venice.. this ne4 version is rly laggyyyy :/ grrr.. :(

normal version is bugged i think cause we have that problem at ps1 atm :) sometimes

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Postby Dutchman » Tue Sep 30, 2008 15:10

awww dag i know you love me you cant deny it :)

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Postby Sebbel » Tue Sep 30, 2008 18:15

minas is my kind of "lapowka" for dagh at ps5 :D
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Postby flow » Tue Sep 30, 2008 19:25

minas update to Minas Tirith FP3

C00L3R wrote:I have proposition to all players who don't like long time on Minas (and to all PS servers). Today we get a new Minas Tirith FP3 version :D Few changes (from wolfmap.de):
wolfmap.de wrote:Changes/Fixes:

* the starting maptime is 25 min. and after a gate is blown by the axis team the mission time will be extend +5min. So the total maptime won't change (25min+(7gate*5min))=60min but it's possible that the map can end before 60 min. if the teams are unbalanced.
* respawn time 15-30sec insted of the original 20-35sec
* flags are not recaptureble by allies team

Plus:

* level 5 gate's construction crates are removed so allies team can't reconstruct the gate (idea by Lynxx of bunker.aaxxss.com)
* voice annunces for new/lost spawn places


Nice to hear it, don't u think so? :D I hope we will see this version soon on all PS servers :P

Oh i forget 1 thing, this is link to this map :)


what you think??

i say yes... :D:D
because with unfair teams it sucks and when there are mgs etc...
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Postby BelTipoMoreira » Fri Oct 03, 2008 2:02

hallo My friend.....
I think that maps which need to change is:

Out: Warbell,Nachteinbruch, Supply depot 3, battery,

In: Colosseum, Ponza, The Street, Wurttemburg, transmitter, Urban Territory...Breakout 2 (is a new map)
Krakowska (Beta 1), ..

I think there is nice chosen.. have fun :D

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Postby mephir » Tue Oct 07, 2008 20:09

You have to do something with minas...

Everytime (expcept once, afair :lol: ) all stucks at exactly the same point.
I dont know which gate number it is (with allies spawn right behind it, down the wall). The axis spawn is a flag.

Few minutes ago, lot of axis (including me :roll:) got warned cause of spawn camping - which actually we all did (well, i only can speak for me) cause of (mg40) shootin in spawn.

Offtopic:
And instead of warnin the (1 or 2) allies SK`ers, BigRat warned approximately 4 axis for SC. At least i havent noticed anything else...
I really think, this warn was quite unfair (What else should axis do? Runnin' back to old spawn? Or walkin just into enemy fire? :x ) :roll:

Well, b2t...


I liked to play minas. But since current version, i can only remember once, that axis won the map - out of estimated 20 times.
And i think from this 20 tries, i didnt see the top place (last allies spawn) more then 3 times.
As i said - everything gets stucked on that specific point...

So, pls change version or (i dont think, that there's newer one) remove it. Otherwise, i see my self forced to leave the server then - minas is too long for spectator.

Well, anyway i sometimes think, you even dont want to see me on PS-servers any more...

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Postby nick » Tue Oct 07, 2008 22:10

huh played the map on ps2 just now and left early, but with 20 min left, and axis on their final spawn... ntohing wrong with balancing? and btw, what balancing has been tweaked??? in this version of minas nothing really changed, except that the spawntimes have been made shorter, and the bugs have been moved out... dont exactly see why you hate the new version :/

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Postby Sebbel » Sat Oct 18, 2008 19:25

ok.. seems enough ppl bit fed up by minas :D.. even dagh would enjoy a pause... so its out for first...

thats actual campaign right now


    Oasis
    Transmitter
    Supply Depot 3
    El Kef
    Streets of Italy
    Goldrush GA
    V2- Factory
    Warbell
    Marrakesh Streets
    Venice_ne4
    Nachteinbruch
    MadBunker
    Rockeyes
    Tramfight

sometimes you lose - sometimes the others win

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Postby flow » Sat Oct 18, 2008 20:37

IIII LUUV YOU SEBBELL :D:D:D
thanks for madbunker :D:D:D
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Postby BelTipoMoreira » Sat Oct 18, 2008 22:42

8) thanks Sebbel for Transmitter.. good map

for sebbel

!sex
!beer :P

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Postby Sebbel » Thu Oct 30, 2008 11:09

oki, here few changes again..

but i miss more from YOUR suggestions ;)



    PowCamp
    Oasis
    Air Assault
    El Kef
    Streets of Italy
    Goldrush GA
    V2- Factory
    Warbell
    Marrakesh Streets Night
    Venice_ne4
    Transmitter
    MadBunker
    Rockeyes
    Tramfight
    Rabenhorst
sometimes you lose - sometimes the others win

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New map!

Postby wanteder » Thu Oct 30, 2008 12:08

Maybe the Beta 3 or Baserace or other maps in this style! Please I like this map, and I know the others also like it!

thanks :D

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Postby Galaxy » Thu Oct 30, 2008 17:16

i really like daybreak...better than warbell or el kef ^^

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Postby Sebbel » Fri Nov 07, 2008 21:28

Streets of Italy out

Beerrun in
sometimes you lose - sometimes the others win

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Postby Galaxy » Fri Nov 07, 2008 22:57

and whats with daybreak?^^

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Postby Sebbel » Fri Nov 07, 2008 23:27

will maybe come next change.. this was no regular change, it was just removing a laggy map :D
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Postby BelTipoMoreira » Sun Nov 09, 2008 2:01

imo good maps is :

Oasis
Goldrush GA
Ponza
Marrakesh Streets Night
Venice_b4
MadBunker
Tramfight
Rabenhorst
Base race Beta 3 Winter
Adlernest
EtTower (is very Good map )
MLB Daybreak Final
Paris BaStille
Colosseum beta 5

i hope someone likes my favorite maps !! :D

!beer
!sex

Bel T!po More!ra Ps#5

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Real PS #5 maps

Postby InsulinJunk » Mon Nov 10, 2008 20:38

Goldendunk and Minas,
they just belong in our lovely PS ser
____****__________**** ______
___***____***____***__ *** ____
__***________****________***____
_***__________**__________***__
_***____MINAS TIRITH.______***_
_***________DUNK__________***_
__***____________________***___
___***__________________***____
____***_______________***_____
______***___________***_______
________***_______***_________
__________***___***___________
____________*****_____________
_____________***_____________
______________*_____________

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Postby davies » Mon Nov 10, 2008 20:38

We need
Minastry
Goldendunk
BACK in #PS5!

The best maps I've ever seen.

Minas is nice because it CAN be hard objectiv and it's nice for:
Soldier and Field opps: some places much mess, with HW and artillery
Medic: map takes al long time so much kills and deaths , you can much time revive
covert opp: enough sniping places
Engi: Gates to blow

Goldendunk: Just the best fun-map ever!

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Postby Galaxy » Mon Nov 10, 2008 20:58

maybe the new version of minas, where time is 25 minutes and with every blowing up gate 5 minutes more. but goldendunk NEVER :D:D

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